Now all the assets were placed we could see what areas needed changing. One issue was the entrance to the tunnel. As the tunnel was made of a single plane and the terrain was as well, there were some gaps and faces poking through the ground. To counteract this, I came up with the idea of a tunnel entrance archway like train tunnels have. As this was my idea I took the task on and modelled, UV'd and textured this asset. I took inspiration from train tunnel entrances.
I also felt that the tunnel did not look rocky enough and other areas of the map could use some more interest and rubble so I modelled some rocks using some steps from the following tutorial
Tales of Nalstone. (2014). Realistic Seamless Low Poly Rock. Available: https://www.youtube.com/watch?v=3J-Hd6OqqNM. Last accessed 10/04/2014.
I created two textures so Molly could interchange them in Unity to make difference in the level. I also created single rocks and one rock pile. This way Molly can position them in different amounts as well as different places.




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