Wednesday, 9 April 2014

Final Week

The final week was spent finalising all assets textures and lighting the map. I wanted the lighting done inside the tunnel quickly to showcase my emmisive maps and see if there would be any problems on the tunnel walls but this was left very late in my opinion.

After the final presentation, we received feedback saying the lighting in the tunnel needed work - as most of us were aware we had left it late in the day for lighting this came as no surprise. I also wanted the lights in the tunnel to be orange and look like I had planned in Maya, however as Molly was in charge of the Unity aspect, she did not find enough time to play around and achieve the effect.

Overall, I feel the project has turned out well. We have a working Easter Island style level, full of assets with a working boss battle. All other aspects not included were down to coding issues. I feel that most of the team put in their best effort and everyone did the same amount of hours of work.

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