Wednesday, 9 April 2014

Final Week

The final week was spent finalising all assets textures and lighting the map. I wanted the lighting done inside the tunnel quickly to showcase my emmisive maps and see if there would be any problems on the tunnel walls but this was left very late in my opinion.

After the final presentation, we received feedback saying the lighting in the tunnel needed work - as most of us were aware we had left it late in the day for lighting this came as no surprise. I also wanted the lights in the tunnel to be orange and look like I had planned in Maya, however as Molly was in charge of the Unity aspect, she did not find enough time to play around and achieve the effect.

Overall, I feel the project has turned out well. We have a working Easter Island style level, full of assets with a working boss battle. All other aspects not included were down to coding issues. I feel that most of the team put in their best effort and everyone did the same amount of hours of work.

Sunday, 6 April 2014

Week 11

This week everything was inside Unity with camera setup working. There was issues with the boss spline and how the camera would suddenly jump to spinning around the boss however and the camera went through the walls of the tunnel at some points but Molly worked to fix them.

Now all the assets were placed we could see what areas needed changing. One issue was the entrance to the tunnel. As the tunnel was made of a single plane and the terrain was as well, there were some gaps and faces poking through the ground. To counteract this, I came up with the idea of a tunnel entrance archway like train tunnels have. As this was my idea I took the task on and modelled, UV'd and textured this asset. I took inspiration from train tunnel entrances.



I also felt that the tunnel did not look rocky enough and other areas of the map could use some more interest and rubble so I modelled some rocks using some steps from the following tutorial

Tales of Nalstone. (2014). Realistic Seamless Low Poly Rock. Available: https://www.youtube.com/watch?v=3J-Hd6OqqNM. Last accessed 10/04/2014.

I created two textures so Molly could interchange them in Unity to make difference in the level. I also created single rocks and one rock pile. This way Molly can position them in different amounts as well as different places.