Wednesday, 19 February 2014

Week 5 and 6

Other assets to include in the tunnel were lanterns, track, carts and some cave supports. I had already modelled the carts and tracks so I then began to model the lanterns.

Again with the lanterns I created a number of variations to see which one would fit the scene best. I decided on the square version (highlighted in this image) as it fit well with the design of the mine carts.

I uploaded track pieces, a mine cart and a lantern so the tunnel can start to be populated with some assets. If needs be I can go back and change the scale but I felt we needed to at least see how things imported into Unity before making too many assets.

After deciding on the mine cart model to use I set about UVing and texturing the carts to see if my idea of a blue light around the centre would work. I created a diffuse and then added an emmisive in order to get the blue glow. I feel this has worked well and help show the carts are of an alien origin not human based.
-Over the course of the weeks the scale of the tunnel and tracks has been an issue. I made a route though the tunnel with the modular pieces of track I created and then merged them all together. The original track was much too large for the tunnel and came close to the walls at some points so I scaled it down and the tunnel up to create more a difference. 
(before on left, after on right)




No comments:

Post a Comment