All of week 3 was spent creating a powerpoint presentation in a group. We focused on making the powerpoint look professional with lots of images of concepts and talking about our planning and any difficulties we thought we would face.
Week 4 - starting to model
I prioritised the track and mining equipment for inside the tunnel as this will be our third-person area so it needs to look good. These assets also help the player make sense of what the tunnel is used for in relation to the story and level.
Tracks: I used bend deformers and created straight, 45 and 90 angle pieces. I will go back and alter these later on as we do not have a final layout yet.
Mine carts: I created 4 quick concepts in Maya and asked for opinions from the group on which one would be best used in game. The idea behind the carts was to make them look like alien tech but have a simple design. I aim to make them look like they hover above the track on some form of magnetic trip and will use an emmisive to make them glow blue.
Issues at this stage: Scale of the level needs to be worked out still. We are creating assets without fully understanding the scale that will be used in Unity. Although all the assets can be scaled inside the engine it would make a lot more sense to have the correct scale in Maya and build more correctly from the start. This issue is being solved by the team leader who is going to work out the scale and let us all know as soon as possible.

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